
- #SPELUNKER ROGUE LEGACY PATCH#
- #SPELUNKER ROGUE LEGACY FULL#
- #SPELUNKER ROGUE LEGACY SERIES#
Base cost and scaling for Tier 1 Armor, Focus and Dexterity skills slightly reduced. Lowering the cost of all of the “base stat” skills to help speed up the early, mid, and late game for players (NG0, NG1-4, NG5+), and to also reduce the punishment for players who like to spread out early.
Commanders Ore base drop rate and scaling rate increased.Bonus Ore from Silver chests increased from 50% to 60%.
Bonus Ore from Gold chests increased from 150% to 200%. Ore scaling increased (speed at which ore drops go up as room level raises). Made Left Stick take priority over Right Stick while aiming (fixes an issue for players not being able to aim if they have a very loose Right Stick). #SPELUNKER ROGUE LEGACY PATCH#
You can lower this back down to 0.25 after this patch if you wanted. If you were below this value, it’ll bump you up.
Raised the default deadzone from 0.25 -> 0.4. Implemented a new “Flick Stick check” into player inputs to prevent players randomly turning. TL DR: Interpreting inputs in a game is a nightmare. There might still be edge cases where this happens, so we’ll keep a vigilant eye on this. We’ve tested extensively (and broke two of our joysticks in the process), and we hope it fixes the issue for players. So, after three different attempts, we’ve implemented a complicated array of checks that ensure flick turning does not occur, even when the deadzone is set to 0. This can result in a feeling of sluggishness for players who are hypersensitive to input latency. This is what causes the player to turn, and why increasing the deadzone generally fixes the problem.ĭeadzones, however, are not a perfect fix, because it means the player must move their joystick further in a direction before input is detected. Depending on how loose your joystick has become over time, this snap-back can be extremely high. Instead, it bounces slightly in the opposite direction before resting at 0. The issue with flicking is that when you release the joystick, it doesn’t immediately snap back to neutral. “Flickers” however, remove their thumb entirely so that the joystick snaps back to its neutral position. When moving the joystick to neutral, “Easers” keep their thumb on the stick but loosen the pressure to bring it back. In general, players manage the input on their gamepad joystick in one of two ways, which we call “Easing” and “Flicking”. #SPELUNKER ROGUE LEGACY SERIES#
Rogue Legacy 2 is currently available for PC, Xbox One and Xbox Series X/S.
#SPELUNKER ROGUE LEGACY FULL#
Check out some of the patch notes below and the full notes here for more details. The Living Safe’s capacity has also been increased from 1250 to 1500 per level while the Gold conversion base cost has been reduced from 700 to 375. So if you’ve been feeling the grind on some skills, this should help. The patch also lowers the base cost and scaling for Tier 1-3 Armor, Focus and Dexterity skills along with Tier 3 Strength, Intelligence, Vitality, Equip Weight and Rune Weight. Bonus Ore from Gold Chests has also been increased from 150 to 200 percent while the drop rate and scaling rate from Commanders has been increased. Ores, which are essentially for Blacksmith weapons and armor along with upgrades, have received increased scaling based on the room level.
A new “Flick Stick check” has also been implemented for player inputs in order to prevent random turning (while the Left Stick takes priority over the right when aiming). It’s now received its first post-launch patch which offers a number of changes to the economy, the skill tree and more. Cellar Door Games’ Rogue Legacy 2 launched last week after spending roughly two years in early access.